<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Cloverfold devlog</title><description>Build notes from Cloverfold — what we&apos;re making, and how it&apos;s going.</description><link>https://cloverfold.co.uk/</link><language>en-gb</language><item><title>Registration is open for the closed alpha</title><link>https://cloverfold.co.uk/devlog/2026-10-20-registration-is-open/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-10-20-registration-is-open/</guid><description>Glødkeeper&apos;s closed alpha is taking registrations. What an alpha means here, how places are given out, why accounts will be reset, and what we&apos;d love you to tell us.</description><pubDate>Tue, 20 Oct 2026 18:00:00 GMT</pubDate><category>studio</category><category>studio</category><category>alpha</category></item><item><title>Your collection, from day one</title><link>https://cloverfold.co.uk/devlog/2026-10-20-your-collection-from-day-one/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-10-20-your-collection-from-day-one/</guid><description>A new player now starts with a squad that is already built, trinkets have one clear rarity ladder and an album to fill, and new generations of cards are on the way.</description><pubDate>Tue, 20 Oct 2026 14:00:00 GMT</pubDate><category>game</category><category>collection</category><category>trinkets</category><category>onboarding</category></item><item><title>Playing people who aren&apos;t there (yet)</title><link>https://cloverfold.co.uk/devlog/2026-10-20-playing-people-who-arent-there/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-10-20-playing-people-who-arent-there/</guid><description>Most of your opponents today are ghosts, so why does the game need a connection at all? A fair question with three answers, an honest admission, and live play on the way.</description><pubDate>Tue, 20 Oct 2026 13:00:00 GMT</pubDate><category>game</category><category>versus</category><category>ghosts</category><category>connectivity</category></item><item><title>Built for a phone on a train</title><link>https://cloverfold.co.uk/devlog/2026-10-20-built-for-a-phone-on-a-train/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-10-20-built-for-a-phone-on-a-train/</guid><description>Tapping a button on a bad signal and nothing happening, so you tap it six more times. What we did about that, and about batteries, small speakers and closing the app mid-game.</description><pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate><category>platform</category><category>phone</category><category>connectivity</category><category>engineering</category></item><item><title>Stories you play where they happen</title><link>https://cloverfold.co.uk/devlog/2026-10-20-stories-you-play-where-they-happen/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-10-20-stories-you-play-where-they-happen/</guid><description>Illustrated stories in chapters, with games along the way that you play at the place the story is set. How a story gets made, and what changed this autumn.</description><pubDate>Tue, 20 Oct 2026 11:00:00 GMT</pubDate><category>game</category><category>stories</category><category>quests</category><category>world</category></item><item><title>A box of mini-games</title><link>https://cloverfold.co.uk/devlog/2026-10-20-a-box-of-mini-games/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-10-20-a-box-of-mini-games/</guid><description>Thirteen games now share one collection, from a card battler to a football manager. What each one is, why they are small on purpose, and the two newest.</description><pubDate>Tue, 20 Oct 2026 10:00:00 GMT</pubDate><category>game</category><category>mini-games</category><category>glodball</category><category>lobbers</category></item><item><title>Glowlings is now Glødkeeper</title><link>https://cloverfold.co.uk/devlog/2026-10-20-glowlings-is-now-glodkeeper/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-10-20-glowlings-is-now-glodkeeper/</guid><description>Two renames in a month, one strange letter, and a logo that had to be typeset because image tools can&apos;t draw it. Why the game and its creatures changed their names.</description><pubDate>Tue, 20 Oct 2026 09:00:00 GMT</pubDate><category>studio</category><category>studio</category><category>naming</category></item><item><title>Thirty of thirty</title><link>https://cloverfold.co.uk/devlog/2026-08-23-review-closed/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-08-23-review-closed/</guid><description>Every action from the August review is closed - deployed, verified against live traffic, and logged in public. What we changed about HOW we build mattered more than any single fix.</description><pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate><category>studio</category><category>studio</category><category>transparency</category></item><item><title>Cards that provably do what they say</title><link>https://cloverfold.co.uk/devlog/2026-08-22-cards-that-do-what-they-say/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-08-22-cards-that-do-what-they-say/</guid><description>Glødstone abilities used to run by pattern-matching their printed rules text - reword a card and it silently did nothing. Now every card compiles to a tested manifest.</description><pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate><category>game</category><category>games</category><category>glodstone</category></item><item><title>Seventeen thousand lines lighter</title><link>https://cloverfold.co.uk/devlog/2026-08-14-less-of-everything/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-08-14-less-of-everything/</guid><description>Dead pages, orphaned endpoints, a whole subsystem nothing called - found by evidence, verified twice, then deleted. Less surface, fewer places for bugs to hide.</description><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate><category>platform</category><category>engineering</category></item><item><title>Day one of having tests</title><link>https://cloverfold.co.uk/devlog/2026-08-12-the-first-tests/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-08-12-the-first-tests/</guid><description>Four years, zero automated tests. Now every economy guard is pinned by a suite that runs on every edit - and every test had to prove it could FAIL before we trusted it.</description><pubDate>Wed, 12 Aug 2026 00:00:00 GMT</pubDate><category>platform</category><category>engineering</category></item><item><title>The database went on a diet</title><link>https://cloverfold.co.uk/devlog/2026-08-11-a-lighter-database/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-08-11-a-lighter-database/</guid><description>1.5 GB became 430 MB. Finished matches were carrying a frozen copy of both full teams forever; now match history keeps what matters and lets the rest go.</description><pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate><category>platform</category><category>infrastructure</category></item><item><title>We commissioned a review of ourselves</title><link>https://cloverfold.co.uk/devlog/2026-08-01-the-full-review/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-08-01-the-full-review/</guid><description>A full, independent, area-by-area technical review of the entire codebase - architecture to compliance - with every finding tracked publicly on this site until it was fixed.</description><pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate><category>studio</category><category>studio</category><category>transparency</category></item><item><title>Ratings that add up to zero</title><link>https://cloverfold.co.uk/devlog/2026-07-30-conserving-elo/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-07-30-conserving-elo/</guid><description>Seasonal ratings were quietly leaking points. Now every match transfers rating between the two players - nothing minted, nothing burned - and history got re-anchored.</description><pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate><category>game</category><category>games</category><category>fairness</category></item><item><title>Hello from Cloverfold</title><link>https://cloverfold.co.uk/devlog/2026-07-25-hello/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-07-25-hello/</guid><description>A studio name, a website, and a plan to build the rest of this in public.</description><pubDate>Sat, 25 Jul 2026 00:00:00 GMT</pubDate><category>game</category><category>studio</category></item><item><title>The week we attacked our own game</title><link>https://cloverfold.co.uk/devlog/2026-07-22-attacking-our-own-game/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-07-22-attacking-our-own-game/</guid><description>Five parallel audits of our own economy - every way to mint gold, duplicate spends or complete a match twice, found and closed before players could.</description><pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate><category>game</category><category>security</category><category>economy</category></item><item><title>Every reward goes through one door</title><link>https://cloverfold.co.uk/devlog/2026-07-20-one-door-for-rewards/</link><guid isPermaLink="true">https://cloverfold.co.uk/devlog/2026-07-20-one-door-for-rewards/</guid><description>Why we routed every reward in the game through a single gateway, and what it saved us when we audited for exploits.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate><category>platform</category><category>architecture</category><category>economy</category></item></channel></rss>